latinonax.blogg.se

Soulknife handbook 3.5
Soulknife handbook 3.5







soulknife handbook 3.5 soulknife handbook 3.5 soulknife handbook 3.5

There isn’t a natural ‘dump’ stat for the Rogue. Other Rogue subclasses don’t rely on a secondary ability as heavily to be combat effective, so you can be guided by what you want to do outside combat. The Arcane Trickster needs Intelligence to power her spells, the Inquisitive uses Wisdom to survive inside and outside combat, while the Swashbuckler benefits from a high Charisma score. What you prioritise next will depend on your subclass. Make sure to maximise your Dexterity at every opportunity. Make sure to maximise your Dexterity at every opportunityĪnd, if that wasn’t enough, Dexterity controls the Stealth, Acrobatics and Sleight of Hand skills, a useful toolbox that will help you remain undetected, get to places you shouldn’t be, and then pilfer stuff when you get there. Rogues are nimble, yet fragile, using skills like Stealth and Acrobatics, and their class feature Cunning Action, to keep themselves out of the line of fire, then manoeuvre into the perfect position to exploit the enemy’s vulnerabilities. Appearing from the shadows to assassinate a high-value target, such as an enemy healer or spellcaster, is a good strategy for a Rogue to tip the balance of a fight in the party’s favour. If wilderness survival, investigation, fiendish traps or courtly intrigue will play a bigger role in your campaign than combat, judicious choice of backgrounds, skill proficiencies and Expertise will make you the match of any other character in the party.īut make no mistake: with their deadly Sneak Attack, Rogues can be a linchpin damage dealing character. The class feature Expertise makes Rogues more skilful than any other. It’s important to know what kind of campaign your DM is running so you can plan your Rogue appropriately. When you consider how many different heroic and antiheroic archetypes are contained within the Rogue, that’s no surprise: a Rogue could be an assassin, cutpurse, thief, smuggler, conman, private eye, bounty hunter, vigilante, pirate, spy… Along with the Fighter, Wizard, and Cleric, the Rogue was right there in the first edition of Dungeons and Dragons.









Soulknife handbook 3.5